The Stig April 4th, 2008 8:24 AM Link
Sweet! This might actually convince me to get a PS3.
It what seems like a natural course of events, Gran Turismo creator Kazunori Yamauchi has confirmed that the complication of vehicle damage may finally be making an appearance in the revered driving simulator.
While the Gran Turismo series has been widely regarded since its inception as the most realistic of all driving games, it has also been famous for not allowing vehicle deformation. Many speculated that this lack of simulated damage was necessary to keep auto manufacturers happy, despite hard-core fans crying foul.
Now Yamauchi says that a damage feature could be available for Gran Turismo 5 Prologue as a download as soon as this fall. We can only hope that a repair shop feature comes packaged with it as well.
+ IGN: Gran Turismo 5 Prologue gets Smashed
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Sweet! This might actually convince me to get a PS3.
I bought a PS2 for GT4 and I’ll buy a PS3 for GT5, damage feature or no.
ohhh man, why….. there are tracks were i just don’t care if i hit the wall in my gt4 (well actually there are some turns where it is faster if you just hit the wall). now if i’m gonna play gt5 i should be more careful
[…] sports car’s unique navigation and information interface, which was developed with the help of the minds behind Gran Turismo 5. A nice chance to compare Godzilla in real life versus the GT5 version as well. Oh, don’t forget […]
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